A kind of game that can be played with a small group or pair as well as classwide. This is one of the more popular games that scholars love during camp!
Grouping | Teams of 3+ |
Duration | ~5 minutes per round |
# of Moderators | 0 |
Link/Citation |
Instructions
- This is a game where one person thinks of a word, and the other players must work together to try and guess what the word is through giving clues and guessing other words.
- The “defender” is the person with the main word. They start by giving out the first letter of their word. Let’s say their letter is “camp”, so they say “C”.
- Everyone else must then come up with a word that starts with the same letter, and one by one, each player announces a clue to their word. If a player’s word is “cat”, they could say “Taylor Swift’s pet”.
- When a player thinks they can guess another player’s word, they say “contact” with the clue giver.
- After “contact” is made, the defender has as many tries as they want to guess the player’s word. If they can’t guess it, they say “challenge”, and the players who made “contact” count to three and say the word they think it is at the same time. If these words match, the defender reveals the next letter; in this case, it would be “a”. If they don’t match or the defender guesses the word, nothing happens, and the game continues with more clues.
- The game ends when the entirety of the defender’s word is revealed, and the winner is the clue giver of the word that revealed the last letter.
Example
Defender's secret word is duck; the letter D is given.
Someone announces the clue "A type of flower." (referring to the word daffodil)
Someone else thinks they know what is being referred to and declares a contact.
The defender must now try to guess what it is. He gets as many tries and as long as he wants, restrained by common courtesy expectations. If he succeeds, the clue is void and nothing happens. If he gives up, he declares a challenge. Daisy? Nope. Dandelion? Nope. Ok, I give up, challenge!
When “challenge” is declared, the announcer of the clue and the people in contact count to three and shout the word they are thinking. If they don't match, they fail and nothing happens. If they do (both shout daffodil), the defender must now reveal the next letter.
The letters "Du" is now given. All clues must now refer to words beginning with these letters. The same process is repeated with an extra letter given each time the defender gives up, and a successful contact is done.
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